Resume
Hello, I’m Joseph.
I’m a Level Designer and Game Designer focused on creating intuitive and immersive player experiences through spatial design, gameplay implementation, and iterative development.
My work primarily focuses on player navigation, encounter design, and gameplay pacing within Unreal Engine 5. I enjoy building playable spaces from early blockout to final iteration, using playtesting and player feedback to refine player flow, readability, and overall gameplay experience.
I am particularly interested in level-driven gameplay design, where environment layout, spatial structure, and gameplay systems work together to naturally guide player behaviour and decision-making.
Alongside level design, I also have experience with Blueprint scripting, motion capture workflows, and PBR-based 3D asset creation.
Area of Expertise:
Level Design
Level Based Navigation DesignÂ
Prototyping
Unreal Engine
World Building
VR/AR
Game Design
Tool and Skills:
Level Design
PBR Modeling
Game Engine
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Level Design Documentation (Microsoft Office), Story Mission Pitching, Level Layout , Blockout, Pacing, Encounter Design, Navigation Design
MAYA, Zbrush, Plasticity, RizomUV, Marmoset Toolbag, Substance Painter
Unreal Engine, Unity
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