Resume
Hello, I’m Joseph.
I’m a Level Designer and Game Designer focused on creating intuitive and immersive player experiences through spatial design, gameplay implementation, and iterative development.
My work primarily focuses on player navigation, encounter design, and gameplay pacing within Unreal Engine 5. I enjoy building playable spaces from early blockout to final iteration, using playtesting and player feedback to refine player flow, readability, and overall gameplay experience.
I am particularly interested in level-driven gameplay design, where environment layout, spatial structure, and gameplay systems work together to naturally guide player behaviour and decision-making.
Alongside level design, I also have experience with Blueprint scripting, motion capture workflows, and PBR-based 3D asset creation.
Area of Expertise
Level Design
Level Based Navigation Design
Prototyping
Unreal Engine
World Building
VR/AR
Game Design
Play Testing
Skills and Tool
Level Design
Game Design
Play Testing
PBR Modelling
Level Design Documentation, Story Mission Pitching, Mission Design, Level Layout, Blockout, Encounter Design, Navigation Design
Gameplay Mechanics,
Mission Logic,
Event Scripting
Bug Reporting,
Gameplay Feedback,
QA Workflow
Maya, Plasticity,
ZBrush, RizomUV,
Marmoset Toolbag,
Substance Painter
Drawing
Game Engine
Coding Editors
Version Control
Adobe Photoshop
Unreal Engine, Unity
Visual Studio,
Unreal Engine Blueprint
Git and GitHub
Professional Experience
Keywords Studios
Community Game Tester
2025 – Present
- Conducted in structured playtesting sessions, identifying gameplay issues
- Reported bugs and delivered player and designer-focused feedback to improve gameplay clarity
- Worked within QA workflows to support testing and iteration
Astrea Media – The Lost City of Mer Project
3D Animation Technician | UE Supporter
2022 – 2023
- Conducted character animation testing in Unreal Engine 4/5, identifying issues such as clipping, root motion offsets, and IK inconsistencies
- Recorded testing results using structured Excel documentation and communicated findings to artists and animators
- Supported production workflow by aligning fixes with project milestones and collaborating across teams
Education
Auckland University of Technology
Master of Design
FEB 2023 – OCT 2024
Focused on Level Design, specialising in player navigation, spatial design, and gameplay guidance through environmental cues.
Bachelor of Design
FEB 2019 – Dec 2022
Digital Design – Game Design Pathway