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Resume

Hello, I’m Joseph.

I’m a Level Designer and Game Designer focused on creating intuitive and immersive player experiences through spatial design, gameplay implementation, and iterative development.

My work primarily focuses on player navigation, encounter design, and gameplay pacing within Unreal Engine 5. I enjoy building playable spaces from early blockout to final iteration, using playtesting and player feedback to refine player flow, readability, and overall gameplay experience.

I am particularly interested in level-driven gameplay design, where environment layout, spatial structure, and gameplay systems work together to naturally guide player behaviour and decision-making.

Alongside level design, I also have experience with Blueprint scripting, motion capture workflows, and PBR-based 3D asset creation.

Area of Expertise

Level Design

Level Based Navigation Design 

Prototyping

Unreal Engine

World Building

VR/AR

Game Design

Play Testing 

Skills and Tool

Level Design

Game Design

Play Testing

PBR Modelling

Level Design Documentation, Story Mission Pitching,      Mission Design, Level Layout, Blockout, Encounter Design,    Navigation Design

Gameplay Mechanics,

Mission Logic,

Event Scripting

Bug Reporting,

Gameplay Feedback,

QA Workflow

Maya, Plasticity,

ZBrush, RizomUV,

Marmoset Toolbag,

Substance Painter

Drawing

Game Engine

Coding Editors

Version Control

Adobe Photoshop

Unreal Engine, Unity

Visual Studio,

Unreal Engine Blueprint

Git and GitHub

Professional Experience

Keywords Studios

Community Game Tester

2025 – Present

  • Conducted in structured playtesting sessions, identifying gameplay issues
  • Reported bugs and delivered player and designer-focused feedback to improve gameplay clarity
  • Worked within QA workflows to support testing and iteration

Astrea Media – The Lost City of Mer Project

3D Animation Technician | UE Supporter

2022 – 2023

  • Conducted character animation testing in Unreal Engine 4/5, identifying issues such as clipping, root motion offsets, and IK inconsistencies 
  • Recorded testing results using structured Excel documentation and communicated findings to artists and animators 
  • Supported production workflow by aligning fixes with project milestones and collaborating across teams

Education

Auckland University of Technology

Master of Design

FEB 2023 – OCT 2024

Focused on Level Design, specialising in player navigation, spatial design, and gameplay guidance through environmental cues.

Bachelor of Design

FEB 2019 – Dec 2022

Digital Design – Game Design Pathway

Linkedin ***********@***il.com" target="_blank"> Mail-bulk Address-card WordPress
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